﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace PongXNA
{
    class Racket
    {        
        private Rectangle _hitbox; // we need to have a hitbox for testing if an object touch them

        public Rectangle HitBox
        {
            get { return _hitbox; }
            set { _hitbox = value; }
        }
        private Vector2 _vectorposition;// we need to have a position for the Racket

        public Vector2 VectorPosition
        {
            get { return _vectorposition; }
            set { _vectorposition = value; }
        }
        
        
        
    }
}
